In addition to what they've established in the Windpass location, the Water Shippers built a luxurious mansion so the head of the family can supervise the operations from there.
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Everything here is massive team effort across many departments. There are so many nice and talented people who worked on this project that it's impossible to credit everyone here, but my recognition goes to them. Thanks a lot to everyone in the team for their support, hard work and dedication. It was an amazing journey and I think we've created something truly special.
Collaborating closely with level designers, I've crafted the environment art to enhance gameplay, support level and combat design, and convey visual storytelling. My responsibilities also included optimizing the levels for smooth player navigation.
Here are some of the incredible colleagues I had the chance to work with. Make sure to check their portfolios!
https://www.artstation.com/inaranjo
https://www.artstation.com/joaquinotazuzunzunegui
https://www.artstation.com/ricardo_neto
https://www.artstation.com/micaolsson
https://www.artstation.com/sofiamaldonado5
https://www.artstation.com/fabio13
Jakob Bergersen and Jean-François Gagné made the first version of the Water shipper mansion, which I've then heavily modified.
The beautiful Water shipper kit was concepted by Luis Texeira, Fabio Goncalves, Sofia Maldonado and art director was Bruno Nunes.
And I also would like to mention the great people who worked with me on this map in other disciplines:
- Game Design and PO: Christian Bull-Hansen
- Production: Hugo Mardolcar
- Level design: Vitor Lopes Cardoso
- Environment & Level art: Lee Symes, Ignacio Naranjo and me
- Lighting: Ricardo Neto and Mica Olsson
- Lead art: Joaquin Otazu
- QA: Marie Jacobsen
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Special thanks for their contributions to Sverre, Bruno, Michelle, Dajana, Massimo, Gauthier, Jakob, João and Zé but many other people were involved.
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